| C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > GeometryShader Class > Create Method : Create(Device,Byte[],StreamOutputElement[],Int32[],Int32,ClassLinkage) Method |
'Declaration Public Overloads Shared Function Create( _ ByVal device As Device, _ ByVal shaderBytecode() As System.Byte, _ ByVal elements() As StreamOutputElement, _ ByVal bufferedStrides() As System.Integer, _ ByVal rasterizedStream As System.Integer, _ Optional ByVal linkage As ClassLinkage _ ) As GeometryShader
public static GeometryShader Create( Device device, System.byte[] shaderBytecode, StreamOutputElement[] elements, System.int[] bufferedStrides, System.int rasterizedStream, ClassLinkage linkage )